Learning Objectives
Identify and compare disciplines within UX
Identify the factors that contribute to great user experience design
Review common job responsibilities of entry-level UX designers
Review teams that UX designers often work with
Explain how UX design jobs are influenced by company size and industry
Explore job opportunities available upon completion of this program
Define the field of UX and explain its importance for consumers and businesses
Learning Objectives
Complete an empathy exercise to understand users
Build an empathy map
Explain user pain points
Create personas
Learning Objectives
Build a goal statement
Outline a user flow
Create big picture and close-up storyboards, and understand when to use each type
Explain the difference between low-fidelity and high-fidelity design
Describe the purpose of wireframing in the design process
Apply the basics of drawing
Learning Objectives
Explain why and how to include data privacy in user research
Build a script for a UX research study
Determine participants for a UX research study
Define Key Performance Indicators for a UX research study
Describe how research questions inform research methods
Plan a UX research study
Define the steps in the UX research process
Identify examples of common UX research studies
Learning Objectives
Define the role and purpose of a mockup
Create a mockup in Figma
Apply foundational elements of visual design to mockups, including typography, color, and iconography
Use grids and containment elements in mockup layouts
Demonstrate the benefits of using negative space to improve mockups
Learning Objectives
Explain the purpose of responsive website design
Explore the basic features of Adobe XD
Explain the importance of understanding user needs, behaviors, and motivations
Develop personas
Conduct user research to create user journey maps and identify pain points
Write a problem statement
Learning Objectives
Understand the benefits of paper wireframes
Create paper wireframes for a mobile app
Create digital wireframes for a mobile app in Figma or Adobe XD
Build a low-fidelity prototype for a mobile app
Plan and conduct a usability study about a low-fidelity prototype
Analyze and synthesize the results of a usability study
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For taking the time to review my education.
If there's any room for improvement, please feel free to let me know, as I appreciate any opportunity to grow! (rhyme totally intended)
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